1.0 - Causes of Uncertainty: System Noise and Errors

2.0 - Assumptions on Environment in Module 3

3.0 - Review of Probability

3.1 - Applied Probability and Statistics

3.2 - Probability Terminology

3.3 - What is a Probability Distribution?

F(x)=P(Xx)F(x)=P(X\le x)

[1] Take it on trust that there is a serious branch of mathematics behind this, regarding topological spaces and measure theory.

3.4 - What is a Probability Distribution

3.4.1 - Sampling Random Values

3.5 - Conditional Probability and Independence

4.0 - Search Under Uncertainty - AND-OR Trees

4.1 - AND-OR Search Tree

4.1.1 - Slippery Robot Vaccum

4.1.2 - And-Or tree of the Slippery Vacuum Robot

4.1.3 - AND-OR Search Tree

4.1.4 - Labelling an AND-OR Tree

Searching an And-Or Tree

Decision Theory

Preferences

Preferences over Outcomes

Lotteries

Axioms of Rational Preferences

[p:o1,1p:[q:o2,1q:o3]][p:o1,(1p)q:o2,(1p)(1q):o3][p:o_1, 1-p:[q:o_2,1-q:o_3]]\sim[p:-o_1,(1-p)q:o_2,(1-p)(1-q):o_3]

What we would like

Theorem

Maximum Expected Utility

MEU Example: Buying a Car

Goal: Buy a car, and sell it for profit. Cars cost $1000, and we can sell them for $1100 meaning a $100 profit Solve using MEU

State Space: {Good Car, Bad Car}\{\text{Good Car, Bad Car}\}

Preference: Good CarBad Car\text{Good Car}\succ\text{Bad Car}

Utility Function:

    U(Good Car)=1100100040=60U(\text{Good Car})=1100-1000-40=60

    U(Bad Car)=11001000200=100U(\text{Bad Car})=1100-1000-200=-100

Lottery: [0.8:Good Car,0.2:Bad Car][0.8: \text{Good Car}, 0.2: \text{Bad Car}]

Expected Utility:

    P(Good Car)×U(Good Car)+P(Bad Car)×U(Bad Car)P(\text{Good Car})\times U(\text{Good Car})+P(\text{Bad Car})\times U(\text{Bad Car})

    =0.860+0.2×100=28=0.8*60 +0.2\times100=28

Since the expected utility is positive, we should buy the cars!

MEU Example: Utility of Money?

Which do you prefer?

What about:

Decision theory still works - we just need a better utility function

Factored Representations of Utility

Complements and Substitutes

Generalized Additive Utility